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Spell the sound of a gunshot
Spell the sound of a gunshot





4th-Level Alchemist SpellsĪdjustable Polymorph: As alter self, but you can change the shape as a swift action.Įnchantment Foil: Trick opponents who try to cast enchantments on you.Įyes of the Void: See 60 ft.

spell the sound of a gunshot

Nauseating Trail>: Creature leaves a trail of stinking cloud squares. 3rd-Level Alchemist SpellsĪdjustable Disguise: As disguise self, but you can change the disguise as a swift action.Īnchored Step: Vines beneath your feet stabilize you but slow you down.Īura Sight: Alignment auras become visible to you.īlood Sentinel M: Animate an animal sculpture to be your temporary familiar.ĭisable Construct: Touch attack makes a construct helpless for 1 round/level.

spell the sound of a gunshot

Investigative Mind: Roll twice and take the higher roll when using certain mental skills. 2nd-Level Alchemist SpellsĪdhesive Blood: Attackers' weapons stick to your gluey blood.Īir Step: Tread unsteadily on air, with limitations.īlood Armor: Your blood hardens when you are wounded, increasing your AC.Įxtreme Flexibility: Gain a bonus to AC, on Escape Artist checks, and when grappling.įocused Scrutiny: Gain skill bonuses when interacting with the target. Phantom Blood: Gain temporary hp if Con loss would knock you out or kill you. Monkey Fish: Gain a climb speed and a swim speed of 10 ft. Long Arm: Your arms lengthen, giving you extra reach. Invisibility Alarm: As alarm, but reacting only to invisible creatures. Heightened Awareness: Your recall and ability to process information improve. Alchemist Spells 1st-Level Alchemist SpellsĪdhesive Spittle: Spit a tanglefoot bag at a creature.īlurred Movement: As blur, but only while you are moving.īody Capacitance: Store electricity attacks used against you and release the energy as a touch attack. Without it, an alchemist cannot use communal spells as formulae. The extra 10 minutes of duration must be assigned to one of the four targets (your choice) or it is wasted.Ī Note on Alchemists: Alchemists can dispense communal formulae to creatures only if they have the infusion discovery. For example, if you are 5th level, your communal spell's duration is 10 minutes per level, and you have four targets, then each target must receive 10 minutes of duration. Furthermore, unless a communal spell's description indicates otherwise, no target can receive a duration increment smaller than the smallest increment of duration given in the spell description. When you divide the duration, you must divide it as evenly as possible among the targets. The word "level" in the short spell descriptions that follow always refers to caster level.Ĭreatures and Characters: "Creature" and "character" are used synonymously in the short descriptions.Ĭommunal Spells: Communal spells function like other spells, except they allow you to divide the duration among multiple targets, treating each target as a subject of the spell. Hit Dice: The term "Hit Dice" is used synonymously with "character levels" for effects that affect a specific number of Hit Dice of creatures.Ĭaster Level: A spell's power often depends on caster level, which is defined as the caster's class level for the purpose of casting a particular spell. Order of Presentation: These lists present the spells in alphabetical order by name, except when a spell's name begins with "communal," "lesser," "greater," or "mass," in which case it is alphabetized under the second word of the spell name. A superscript "F" or "M" appearing at the end of a spell's name in the spell lists denotes a focus or material component not normally included in a spell component pouch. The following lists summarize the new spells presented in this book, arranged by class and level.







Spell the sound of a gunshot